Now, (Note: I'm not really all that good at writing lengthy as hell suggestions like this but I want to try. I feel as if my voice needs to be heard on this subject.)
Hello all, i'm TearsOfMisery, currently know as. I used to go by EternalSorrow, if some may remember me. I am a 3+ year vet on this server, and overtime, it has gotten quite... Samey, to say the least. That's why I'm here today, to suggest change. To suggest a rebirth of the entire server. Today, in this post, we'll be talking about: Ranks, Economy, Voting, PvP+Item dropping
Where do I begin? Okay. So ever since DiamondShaft was made a server, the rank system has been the exact same to my current knowledge. Member, Iron, Gold, Diamond, and Emerald, each coming with their own unique perks and rewards. Now, the server needs funding and money to help keep running, I get that and understand it. Though, I believe the ranks are a tad- um. Unfair. Think about it for a moment. For $20 you get creative mode, main highlight of the rank. For $10 you get fly, which completely eliminates the usage of horses and minecarts. Again, taking away from the entire survival experience. Now, the Emerald rank. It's not even worth the money (although I ammmm the owner of said rank.), It's really unfinished. All most have to do is buy the Diamond rank and never have to donate a single penny again. You're losing out on money on a 'giving players benefits' standpoint.That is why i'm suggesting a complete redo of the ranks. First off, NO CREATIVE MODE as a perk for players. yes, yes, I know, I can hear ya'll complaining, "But sorrow! I spent twenty dollars for my creative!" "I'll quit the server if creative goes away!" "I need it for building!" blah, blah. I get it. Creative helps with building and makes gathering resources non existent. Though, I do not believe that is fair to the 'peasants' (Members.) All the time, we have winy kiddos asking the higher ranked players with creative to build them things with it. Yes, I am aware that there is a rule where you cannot build for members, but still, the higher ranked players still get asked. (least I have a few times.) So, why not level the playing field for all folk? Plus, it would feel a lot more rewarding to build that town in survival than in creative, hm? It's something to increase playtime by forcing players to actually play the game instead of doing /c. Secondly in the ranks, the kit rewards. For the most part, i do believe that they are fine though, I beleve an added benifit the the higher ranked players is are unbreakable tools. Now, why unbreakable tools? Wouldn't that be overpowered? Well, if put into a daily kit, then yes. My suggestion to handle this is have it spawn in the payer's inventory apon purchasing a high enough rank. If they lose it, that's on them.The only alternative way to get one is to buy one, which I will get into here shortly. . Moving on to Rank perks across all the ranks. Have rank perks be mainly cosmetic. For example, give Iron players the ability to change their nickname, have a couple particles, and have the ability to change their name color to a select few colors. Gold rank would be the same, but with more particles and name color options. Keep giving unique cosmetic perks the more you pay, becasue donating should be about supporting the server out of the kindness of someone's heart, not to have a gmc. There are also /sethomes, which I will get into soon.
In the 1.13 server update, we had they money system with jobs, which worked out fine. Although, there was not really anything extra to buy with money, and getting it was stupidly easy, too. That's why i am suggesting that we completely rid of the economy plugin we have and go an entirely new route for the server's currency. Diamonds. Diamonds will buy you food. Diamonds will buy your armor. Diamonds will buy your everything you need if you're too lazy to go and get it yourself. "but wouldn't that be too expensive? Diamonds for food?" You see, little one, there is a solution. The players will control the economy. Example: If someone is selling two stacks of steak for one diamond, you can beat the absolute shit out of their price and make it three stacks for a diamond. See what I'm getting at here? The people who will succeed will be the players who have the most resources. Perhaps we could give villagers a little love, too. If possible with plugins in 1.14, have the villagers sell unique items. Example: Elytra for 32 diamond blocks and 32 emerald blocks. Thus, eliminating the need to go to the end if you fear losing your gear. We can also use the villagers for players to buy mob spawners, mob eggs, and other hard to get things. Especially unbreakable items. Now, unbreakable items have to have balance to them. Now, not EVERYTHING will be purchased with diamonds. Again, they players make the economy. For certain items you could sell in turn for iron or gold. The possibilities are endless. Another thing with this economy system is that it makes money a common thing. Instead of getting payed cents at a time doing a job, a player could be using a beacon and a fortune III pick to get their funds.
Time and time again, I see the new members become saddened when they find out that you had to pay money for warps. I have a solution for this. Have players VOTE to get new /sethomes. It's a simple but easy way to push encouragement for voting. Lets say we have three websites for voting. The first sethome a player can get is with the first three votes they do. If players vote daily, they get more sethomes. Therefore, the willingness of wanting more homes is all up to the player, not their wallet. This could also help out the server massively. It helps with advertisement, which helps reel in more players, thus causing more votes to come in if they decide to stay.
Staff & Going PG (Yes, PG. I know, it hurts.)
Okay, this one is going to be uh. I dunno. As I want to get right to the point. From what I have noticed, being staff has turned into dick swinging contest more than anything else. Most of the staff were buddy buddy with the older staff to begin with. Now, don't get me wrong. We have a colorful cast of staff members, all being unique in their own ways. But honestly, how often are they even on? I get that they have school, they have lives, such and so on. But don't you think there needs to be a slight change? I also want to introduce an idea. If this suggestion of mine follows through, and I mean it's a big IF, then we might have to go PG to attract a younger audience. Now, I know 'dealing with autisim' is a meme around the server and all, but we have to lead by example. We have to show maturity. And with this, a new staff roll as a part of the GIT could be 'Chat Mod' or something. I don't know. Something to keep the profanity away from the little one's eyes. Though, I really doubt that being PG will make it past the changes. We're a community that's so used to having open speech. I'm even too open with my speech myself. Again, going PG is just an option if we want more of a younger playerbase,
Probable one of the most discussed things by the PvPers on the server. "Can I get someone's shit if I kill them" "Will I drop my items when I die?" Well. I have two options for it, three actually.
1. Have items drop no matter what. This change will cause players to be cautious who they group and base with. Betrayal is a thing, and it can happen. This can increase the competitiveness of the server, and add more of a danger factor to having a 'bounty' set on you. Bounties? Yes, bounties. I do not know if there is a way to claim a item reward for killing a player, but if there is there'd be a greater sense of 'watching your fucking back.'
2. Have no items drop whatsoever. Old DiamondShaft style. Keep inventory will keep your precious items safe from assholes like me, who abuse the bounty compass to just hunt you down and kill your for fun. Lucky you. :<
3. Have a healthy mix between the two. Have no items drop if you're killed by a player in the wild. They will drop if you die without a player killing you. Basically the thing we had going on in 1.13. But, here's the twist, items can drop in certain PvP areas. (Like arenas, or towns if chosen to.) That way, the people who like PvE can be happy, and the people who play PvP can be happy.
I'd like to think that these changes could help the server thrive again. Of course, you may lose players, but you'll GAIN players, too. The truly loyal, passionate players of the server will stay. I can tell you that much.
Anyways, that is all I want to say for now. I have a suggestion for plugins, but I want to do my research before I run my mouth and make an idiot out of myself. Thanks for reading, and please, leave feedback on what you all think about my suggestions. (Note: I may go back and edit this document to make it more presentable and lengthy. This friggn thing is still a work in progress.)