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CamoWisp

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CamoWisp last won the day on August 8

CamoWisp had the most liked content!

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1,217 Community Leader

About CamoWisp

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    Administrator
  • Birthday 11/01/2000

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    CamoWisp

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  1. Before I make the dictatorial decision to properly IP ban this account, I figure I should put in my final word. Have you ever put so many hours and days of work into something, just to peer at a chat channel when you're finally able to relax, just to see someone constantly complaining about things that are either untrue, or so minuscule yet will constantly target you about it? Having to see it first thing as soon as you wake up in the morning before you head off to work? Having to explain multiple times over that it isn't this way, but actually that way but they won't take that as an answer and will constantly try to slander you despite what you say? Attempting to sway new or old members that these changes are "horrible" and these are the "totally true reasons" for them and yet at the same time will complain that the server is not what it once was...while trying to sugarcoat the player-base with falsities. You are not "voicing your opinion," you are slandering me. These are not the only issues I've ever had with you. What Eddy said was true in that you went from being a slightly problematic member, to the biggest piece of work I've had to deal with for such a long while. I can recall so many moments I see you interacting with most of the women on the server in very questionable varieties, making a notable few uncomfortable. There are witnesses. This then steps into the erotic roleplay, where I don't even know where to begin with that. The first time I had seen you do it with what could've likely been an underage member of the server, I had to outlaw it immediately. A good portion of the player-base makes sexual jokes or whatever else but this sure as shit is not the place for that sort of behavior. There have also been many accounts of you talking about very severe depressive topics to members on the server, whether or not they wanted to help or hear about it when they're just trying to play Minecraft, and whether or not these stories are actually true. Whether or not this was to pity people on your side or not is up for heavy speculation, but I suppose I'd be the major asshole for implying that in any sort of way, huh? That sort of topic is certainly not something to play around with or speculate with, but I have every reason to have doubts about you specifically. The kits? Not once did I ever state that I had, "forgot to create the kits" before release. I have told you multiple times that they were completely finished upon release, but that I had forgotten to disable access to them on day one as to prevent op gear, on day one of survival. Which is something we have been doing as a constant since I believe 1.13. The flight mounts? Again, I have told you MULTIPLE times, that I had tried every possible way to keep the ability to ride pets, but disable their flight protocols. The plugins permission nodes for that feature did not work. The plugins configuration for each specific pet that had fly did not work when I disabled them. The only solution was to TEMPORARILY disable mounting until the plugin receives an update, and that I could disable flight itself properly. Obviously I'm not going to allow people to have access to that sort of free flight as it would then be an exploit. This solution, again, is temporary. Creative and Fly? Sure, it's a big controversial issue. People voted for flight to be removed, and we had decided to remove creative after years of annoyances with it and having to build the server around it and not having that freedom. There are so many people that have said just having the access to the creative command made Survival that much more boring because they could just switch at a moments notice and no longer have a challenge. Creative was always a big sell point, I am aware of that. But we needed to step into a new direction, and focus on what we are, a survival server. Ranks have always been subject to change. Of course this was only mentioned on our Buycraft Terms of Service, but I since then have had it placed in much more obvious areas, such as front page of our Buycraft, and our main rules page. It being placed only in the ToS, was not my choice. I decided it'd be better to be more obviously placed for everyone. I'm positive that you actually had understood everything I tried to tell you, but decided to slander anyways just to target against me. I am perfectly aware of how the server started. I was there on servers before DiamondShaft was even conceived. Creative and fly were donator perks before DiamondShaft existed. We are not in Minecraft's prime years anymore. We are not in DiamondShaft's prime years anymore. Things are way different, the player-base looks for other things now. 1.16 and onward is, admittedly, a sort of work-in-progress, but I as well as many others are happy with the results, we are getting new members, and have plans to get even more through proper advertising. You will not be there to convince them with your obsessive hatred for me. For all intents and purposes, The DiamondShaft Network does not revolve around kenjedibro. From the "Chief Administrator", CamoWisp. P.S: You made the choice to, presumably, donate for Emerald twice. We never asked you too. If you didn't donate for it twice...I have no clue why you're saying that Emerald used to cost $80. It never did.
  2. Hello, everyone. After a long wait, we are finally set to release the server update for 1.16 on Wednesday. There have been many, many changes, most notably the removal of creative and fly from donator ranks in place of some other perks, as well as the price of Emerald to be lowered to $30 from $40. These are not the only changes the server has gone under however, so lets get right to the point. RANKS Each kit for every rank has been altered slightly. The enchantments are more balanced and are worth the rank in value. Curse of Vanishing has been removed from all of the kit sets except for Emerald, though the trade-off is that the kits are slightly weaker. Gold rank now has golden armor and tools however each tool has unbreaking 5, while the armor set has unbreaking 7. Emerald is the strongest set but has kept Curse of Vanishing as that trade-off. Emeralds now also get the Elytra kit which gives them a set of Elytra wings with unbreaking 2, and one stack of fireworks. The Elytra kit can only be accessed once every two weeks. All of the other kits have an access time of 3 days. - Iron Rank Iron now gets disguises for bat, chicken, cod, cow, donkey, horse, every minecart type, mule, pig, pufferfish, rabbit, salmon, sheep, and tropical fish. Pets remained the same. Trails remained the same. - Gold Rank Gold now gets disguises for blaze, cat, cave spider, creeper, turtle egg, enderman, experience orb, falling block, fireball, firework, fishing hook, piglin, polar bear, skeleton, slime, spider, squid, villager, wolf, and zombie. Pets remained the same. Trails remained the same. Gold now can use Silk Touch to obtain spawner blocks. If you manage to obtain a spawn egg, you can change the spawner type by right clicking with the egg. Fly was removed. - Diamond Rank Diamond now gets disguises for area effect cloud, armor stand, arrow, boat, dropped item, guardian, husk, iron golem, item frame, leash hitch, magma cube, mushroom cow, painting, primed tnt, silverfish, tipped arrow, witch, wither skeleton, wither skull, and zombie villager. Pets remained the same. Trails remained the same. Diamond now can use Vein Miner, which allows them to crouch while mining a vein of ores to automatically mine the vein all at once. This takes away the same durability as it normally would, and the whole vein still counts towards achievements/jobs. This also works with crop fields with hoes (can vein mine a 3x3 area, I think), melons with axes, clay & gravel with shovels, and other things. VeinMiner can be toggled off or on for each tool type. Colorable /nick Creative was removed. /clearinventory was removed. - Emerald Rank All disguises (except ender dragon, wither, and another player) All pets. All trails. Elytra kit. Rank price will be lowered to $30 If anyone is upset that the ranks don't seem to have much in place of creative & fly, I did try to find more cool things outside of what we got but nothing else existed that would've been decent enough for perks. I did experiment with creating "gameplay ranks" for a while, ranks that you would unlock with playtime and money, and they would have the gameplay features of ranks such as VeinMiner and etc, while donators kept kits and cosmetics. Though it was a lot more work than I personally saw worth. I may return to it some day if players want to see that change. ECONOMY The server economy has been boosted significantly from previous updates, though not to a crazy amount. A lot more items should be available to sell from hand including a good portion of things from the Nether update. For some quick examples, one plank is worth $1.75 and a diamond is worth $100. Anything that can be sold using crafting materials that have a set price are (mostly) calculated accordingly. There are bound to be some issues or things missing so I will make changes when need be. I did not change Job payouts as it would've been a little overkill to increase it anymore. SHOPCHEST We now have a new shop plugin in place of ChestShop. This plugin is much more simpler to get down and looks better visually. /shop create [amount] [buy price] [sell price] {then right click the chest shop with the desired item in hand} /shop remove {then right click the chest shop} /shop info {displays a shops information} Right click to buy Left click to sell Having a buy or sell price on a shop is optional. You can do one or the other, or both. If you want to disable either, just use 0 for the price amount. CHAIRS Chairs has been fixed. Players are now able to sit on every stair block, and every slab block. This is toggleable if it annoys you while building. /chairs on {enable chairs for self, on by default} /chairs off {disable chairs for self} CRAZY AUCTIONS We have brought back the auctions plugin, this time a little different. Players can put items up to sale, or for bid for a limited time period in the auction house GUI menu. The GUI menu also has a category selection for different item types, and allows you to view other information. Items that are to be sold will stay up for 2 days. Items that are on bid will stay up for 7 days. Only 10 items can be put up for auction at one time for each player. /ah {opens the auction house GUI menu} /ah view [player] {view what items a player is selling} /ah sell/bid [price] [amount] /ah expired/collect {view and manage cancelled and expired items} /ah listed {view the items you are selling} LOTTERY We have brought back the lottery plugin, this time not any different whatsoever. When you buy a ticket (for $100) that money goes into the pot. More players buy tickets, more money goes into the pot. The more tickets you buy the higher chance you have at winning the full pot. /lottery buy [amount] {buy lottery ticket(s)} /lottery gui {opens a GUI menu that displays more information} /lottery status {displays your tickets, global tickets, money in pot, draw time, and last winner} LIBS DISGUISES Donator perk only. Already mentioned above. Donators can now disguise as any entity they have unlocked with their rank, however their names will still appear above their head to prevent PvP issues and trolling. /dis {the only command you'll need to know, shows every entity you can currently disguise as} /undis {undisguises the user} PET MASTER PetMaster will now protect your pets from being harmed, stolen, or ridden by other players. This counts for dogs, cats, horses, llamas, and parrots. You can also set your pet free to untame them, or give ownership to another player. Right-clicking someone elses pet will show who's pet it is. /petm free {frees your pet} /petm setowner [player] {switches ownership to another player} BOUNTYHUNTERS We have brought back the BountyHunters plugin. This will allow you to set bounties on other players that will be claimed when another player kills them. Bounties cannot be claimed by the person who set them, nor the person who it was set on. /bounty [player] [price] {sets a bounty on a player} /bounties {displays a GUI menu of all current bounties} /hunters {displays a hunter leaderboard} TRIVIA Another feature on the current server, however it has been fixed to run properly on 1.16. It will run a random question every 10 minutes with an answer time of 5 minutes. The reward is usually just a chance of getting cash. This is purely for fun. ADVANCED ACHIEVEMENTS By far the biggest plugin I've had to work with. DiamondShaft now has (currently) 348 custom achievements, almost all of which are progressive. Rewards can be earned however they may not be the most desired for the work put in. If able to get all achievements, your maximum health will be increased by 10 hearts, and oxygen increased by a full bar, permanently for that world. /aach {shows you all commands you'll need to know} /aach list {most useful, shows a GUI menu with all achievement categories and achievements, with progress bars} /aach book {gives you a book with each achievement you've chronologically earned} /aach top {displays personal and global rankings} /aach week {displays weekly rankings} /aach month {displays monthly rankings} /aach stats {displays a progress bar of how many achievements you've earned out of the total, and a percentage} CHATCONTROL This was added last update, but either way. ChatControl has allowed me to give chat a full makeover and can be changed whenever fit. It also prevents users from saying certain slurs (racial, transphobic, etc. Doesn't pick up everything) and many other things. SERVER RULES Not many changes here. Rules against creative based things were removed for obvious reasons, however, Iron and Gold farms are now against the rules. This is due to how the prices for Iron Ingots ($10) and Gold Ingots ($20) are set, however most other items that can be autofarmed (such as bones, sugarcane, arrows etc) have insanely low prices to counter for the fact that auto-farms are allowed.
  3. I have a much better grasp on how modpacks work now and could very easily set up a server but I currently have a lot on my plate with this server and want to purely focus on survival for 1.16
  4. The vote has already ended in favor of it being removed, locking.
  5. @spicyturkeyI'm not sure if you're aware but we're removing Creative for 1.16 for Survival
  6. Hello, everyone. I have been thinking of removing flight for 1.16 for a multitude of reasons, although removal of this alongside of creative mode may, understandably, annoy many members of the community. So I have decided to start a poll to see what everyone else thinks on this matter. However, before voting, I implore all of you to see the reasoning behind this idea below. As a note, Builders and all Staff members would keep fly for obvious reasons, but would be prohibited from using it for survival means. Removal of flight would, obviously, further support the survival experience. Travel, horses, towns, and certain builds (bridges, scaffolding's, etc) would have much more meaning. The world size would become much more manageable as chunks are not being rapidly loaded by flying players (players flying tens of thousands of blocks outwards at once.) Elytra would have a more practical use. Selling /fly goes against Minecraft's EULA (but honestly who cares) The Nether would actually be treacherous and more rewarding. And maybe more. Just generally makes the game a bit more rewarding and meaningful all around. I do understand that building would become much more annoying, and I especially agree that that would suck however I still have plans for a separate creative-only world with potentially a global chat connected to the survival world. I am still unsure whether or not this world will come to fruition however so take it with a grain of salt.
  7. Also about a month or two of thought has gone into next update. I want 1.16 and hopefully further to have a more survival oriented experience as the server should be. I am thinking of having a separate creative world for those that still wish to create those types of builds easier. Potentially a creative server as another side project however I would have to ask Nath if he wants to go through screwing around with BungeeCord again.
  8. Hello, everyone. I'm sure most of you have been wondering what is going to be put in place of creative mode for 1.16, along with some other changes that we may be doing. I've been looking at a bunch of things to add to the server or to change for when we decide to update. I keep being asked when 1.16 is going to release however the update is still in it's snapshot phase so really it's up to Mojang. I'm hoping for at least June personally. Here is the list of changes/ideas. I would love to receive feedback on any of these to see what people would like to see change. All subject to change. [Green] - Guaranteed or already added. [Yellow] - Maybe. [Purple] - Very unsure or needs more thought/feedback. [Red] - Failed in development or will not be added. Rank Changes Removal of /creative. Removal of /fly. Separate world strictly for creative (Unsure. If done, may vary from rank to rank. Likely Diamond+ for build access.) VeinMiner (Diamond+) Silk Spawners (Gold+) Color /nick, color your chat text with /color (Diamond+. This will not include decorations like bold and italics.) Toggleable /keepInventory (Emerald) Lib's Disguises (Each donator rank will get varying options to disguise as mobs/entities. Usernames will still appear above heads.) Kit updates Trails will be made to work again. Gameplay ranks. Survival Titles (Earn a multitude of rank titles from completing certain tasks in survival and be able to switch titles at any time.) BountyHunters. Potential custom generated world with use of a plugin. (Unsure. may stick with vanilla.) Phantoms will remain disabled. OldCombatMechanics will remain. Harbor will now count AFK players towards the required sleep count. This is to avoid players "sleeping" without a bed. (Currently added.) AdvancedAchievements. Dynmap (Currently added.) Economy Lottery. Auctions. General price changes in worth.yml for most items. New shop plugin to replace ChestShop? (More ease of use.) Job payouts may be updated. Trade System may be added. Server New server video soon to be made. Few more videos planned (More build timelapses anyone?) New server logo to be made. Builder Rank For anyone wondering, you can no longer apply for builder. The builder rank is given to those who I personally believe to be the best builders in our community. I like to see how they develop their skills and further input their talent into their creations, and they may optionally help with official server builds. I will admit, my preference is biased though that is mainly because I don't want a huge wave of builders on the server. I do try to listen to peoples suggestions for other builders though. If you have any screenshots of your original builds (no youtube/copying from other sources) please post them on the #builds channel in our Discord, just do not ask for the rank specifically. For 1.16, Builder will retain creative and worldedit however both may be limited.
  9. Can you unban me please its been like 5 days and nobody has responded just go to my account and ready my ban appeal.

  10. I'd be willing to bring you back to the team as long as you are able to be active on the server. Let me know on Discord when you can
  11. I've seen you very active on the server, welcome to the team! Hope to be able to train you tomorrow.
  12. Welcome to the team, again!
  13. Hello, everyone. Today the first snapshot for 1.16 has been released (20w06a) and with it includes a few of the features mentioned at Minecon Live 2019, the most notable change that was not mentioned being the addition of Netherite, a material that is stronger and faster than Diamond and does not burn in Lava/Fire. Personally I'm hoping they change the textures for the items as the color is very bland, but either way. Before I had mentioned that we would not reset the map for 1.16, however looking at the release window for it we may do so anyways, though this remains to be seen. We are also planning to wait longer to update the server to 1.16 once it releases as I would much rather have all of the plugins and everything else working properly for release, as well as having more time for spawn and anything else we can think of. I have been wanting to advertise and create a new video for the server however Optifine has been taking too long to update and now with 1.16 releasing within the next handful of months may be even longer. I may just have to create one without shaders and my resources however it would definitely look worse. CREATIVE MODE Here comes what is likely the biggest topic of this post, and in the community in general, creative mode. It has been discussed with the staff that we are going to try a 6 month (or just main update length) period without creative mode. After that time is over we will decide to keep this change or remove it depending on community feedback. For rank incentive I plan to be adding VeinMiner to Diamond ranks, which, though is self-explanatory, lets you mine veins of ores, trees, and whatever else we configure into it all at once at the cost of whatever durability it would take to mine all of those blocks. There are quite a few reasons as to why we wish to test removing creative, but the main one being it has always been a major issue to run the server while players have access to both modes, despite it being restricted. We have to add - and usually tamper with - the creative mode rules, constantly configure the restriction plugin whenever we see fit or when a new update comes out that adds items, and of course can be easily abused even with restrictions. That's not even all of the problems we've had with creative mode on a survival server, so we hope some of you can understand. We will let Gold+ keep fly, as it is generally nice to have for building purposes (and personally I would scream my head off having to build my own builds without fly,) however it will remain disabled in the End for those that do not have fly and cannot travel & loot as quickly. With that change in mind, we may be adding to what ranks will give you to further support in Survival and potentially re-working the kits. Moderators & Builders will still have creative however they may be restricted, though I will have to see. STAFF Considering the low amount of staff we have now, I would like to have more members joining the staff team to help out on the server. Interviews and GIT will no longer be programs that we make use of, instead what we will be doing now are simply reviewing player applications and/or seeing how active they are, then training them as per normal. If someone joins the team then goes inactive, we will likely demote them and find another member, though obviously we will contact them first. If you are interested, please apply here; https://www.diamondshaft.com/forum/16-applications/ (and remember to read the "Before You Apply" post.)
  14. I have seen you around the server quite a bit, if you are still interested let me know.

About Us

We are DiamondShaft, a medium-sized Minecraft survival server that has been around for over six years and aims to achieve a simple, community survival experience.

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