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1.13.1 Server Release Date & Changelog

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Hello, everyone.

This is the changelog & information post for our servers 1.13.1 update. This is quite long, and a tl;dr will not cut it whatsoever. I implore you to read it though, as you may need to know quite a bit of info before going onto the server for the update when it releases. There's not much else to say as the rest of the post covers it for me.

Since this update more than likely faces the most changes the server has seen in years, we will be paying attention to reports, feedback and [constructive] criticism from the community to decide whether or not to make changes and decisions accordingly, if substantial and logical enough. I myself already foresee many complaints considering specific changes that have been made, so please, before spouting off about a certain change, think about a constructive way to discuss it whether that be on the Forums, Discord, or in-game.

This update & specific plugins are somewhat buggy, and just about every player will come across a specific issue or more. If this happens, please report them to Administrators so that we may attempt to fix them. If the issue relates to an exploit, or something a player can abuse to gain an advantage in Survival, a direct/private message would be more preferred so that information doesn't get leaked to others playing Survival.

An important side-note, ranked kits will be disabled in the first two weeks of Survival. This is so every member starts off relatively the same to be fair. Imagine spawning with the normal starter tools, then an Emerald shows up and automatically has full enchanted diamond everything in the first second. Donators during that time will still receive their commands, legacy items, and money bonuses as normal, but will only have access to kits once the two weeks are up. Drop Parties are also on hold until the end of the two-week phase.

We've decided to "clean up" some of the rules on the server. Certain useless rules have been removed, or merged with others to make the /rules list a bit shorter, while the forums will be the most in-depth take on the rules for those who wish to read it. The current /rules number is 20 from 34 (this may end up being lower or higher in the future.) The reason for this being is that over the years, many different rules have been broken by loop-holes and thus, bam, new rule had to be made. Though at the same time, some rules have lost relevancy as they only applied for certain situations years ago that are no longer applicable today (whether there have been changes in permissions, plugins, or vanilla Minecraft.)

If you complain about the number of rules our server has, just remember this server has been up for about 5 years and we've had many, many members constantly break new rules that we've had to create. It's difficult for us to have a low number of rules without things going south.


  • Spawn has been built to be smaller & less detail-heavy for less lag.
  • keepInventory is enabled in spawn, and other regions set.
  • mobGriefing is disabled in spawn, and other regions set.
  • Stealing is not allowed in spawns/certain regions, if even possible.
  • The Nether and End portals have been completely removed from spawn. Players build portals on their own or find them.
  • Basic rule board.
  • Rule book now has a basic rule list.
  • I have created a new "Useful Commands" book players start off with for easy command reference (/help may show too much.)
  • These books can be re-spawned with /kit ServerBooks.
  • Portals to the other servers.
  • Recommended Towny towns board (soon to be added after towns are established.)


  • Down the road from spawn, there will be a growing non-towny town that players can join when joining the server for the first time.
  • You may optionally live in the town for a period of time (or forever,) or go out into the wild.
  • The towns purpose is to give a somewhat calmer start-up for current/new members.
  • Though this town is non-towny, it still follows towny type rules.
  • The town will be managed by staff members and TEAtime2012/certain other users.


  • The admin shops are all in one area for compact and easy usage.

 + Builder 
  - The new bark blocks (6-sided log.)
  - Styled stone bricks (cracked/mossy/chiseled.)
  - Stripped bark blocks.
  - Stripped log blocks.
  - Smooth variant of blocks.
  - Mushroom Blocks.
  - Quartz (chiseled/pillar.)
  - Red Sandstone (cut/smooth.)
  - Sandstone (cut/smooth.)
 + Blacksmith
  - Stone Tools.
  - Stone Sword.
  - Leather Armor.
  - Bow.
  - Arrows.
  - Iron Tools.
  - Iron Sword.
  - Iron Armor.
 + Basic Foods  
  - Bread.
  - Raw Cod.
  - Raw Salmon.
  - Raw Chicken.
  - Raw Rabbit.
  - Raw Mutton.
  - Cake.
  - Apple.
 + Spelunker
  - [Expensive] Dragon Egg (post-ender dragon.)
  - [Expensive] Dragon Head (post-ender dragon.)
  - [Expensive] Elytra Wings (post-ender dragon.)
  - [Expensive] Certain Mob Eggs.
  - [Expensive] End Portal Frame (post-end portal opening.) This will allow players to create their own End Portals at home.
 + HeadDatabase GUI NPC.
 + Bounties GUI NPC.

NOTE: Shop items can be edited at any time.


  • World difficulty has been lowered from Hard to Normal.
  • keepInventory is now disabled in the wild.
  • When dying upon PvP, you will not drop your items. Your items will still drop upon PvE and other deaths, however. XP will still drop.
  • mobGriefing is now enabled in the wild.
  • TNT is now enabled in the wild. This allows players to finally once again be able to use mcMMO's blast mining.
  • firespreads/doFireTick is now enabled in the wild. Fire will spread again, so be careful where you light fires.
  • Stealing is now allowed in the wild, however only dropped items. Stealing from containers or in spawn/towns is not allowed.
  • mcMMO may have higher personal incentive to be used/leveled.
  • FrameProtect has been fixed. Your item frames, paintings, and armor stands are automatically protected after placement.
  • MoreFish has been re-added for daily fishing tournaments each day.
  • CraftableHorseItems plugin has been removed.
  • AwesomeLag plugin has been removed.
  • RandomTeleport command cool-down and teleport radius have been increased.
  • SimplePets configured to fit in better with Survival.
  • ChatFeelings has been re-added (now with spam prevention.)
  • MyChristianSwearFIlter plugin has been added. Memes aside, this allows players to censor swears for themselves with /mcsf toggle.
  • PartSleep plugin has been added. This allows the night to skip when a certain percent of players are asleep. Currently 50%.


  • Stealing is not allowed in towns. Though it may still be possible to steal, if the rule is broken the player will be banned and the items returned.
  • Towns considering mobGriefing are mayor/plot-determinant.
  • Towns considering PvP are mayor/plot-determinant.
  • Towns considering PvE are mayor/plot-determinant.
  • Towns considering firespreads are mayor/plot-determinant.
  • Warp rules have been edited a bit. Look on the forum post for more info. 
  • Towns that run out of funds will no longer be demolished, however there are still consequences of running out of town funds.

- The town plots will be removed upon a town "falling into ruin." The mayor must re-place every plot created.   
- The town is then susceptible to wilderness rules, meaning the town community may be less safe until the mayor replaces the town plots/claims.   
- The /t spawn (town spawn warp) will be removed until the mayor replaces the town plots/claims.


  • /sell and /worth have been heavily configured.
  • Auctions plugin has been removed.
  • /jobs are now one of the main sources of money.
  • Jobs has been configured to fit in better with economy.
  • Mall shops and other types of shops will hopefully be used much more considering the new /sell prices.
  • Money is now mainly player-regulated. The only "infinite" money source would come from the Jobs plugin, however you have to work for it.
  • Every player spawns/starts out with $100 to get things rolling.


  • Bounty Compass price increased from $1,000 to $3,000.
  • Added the PvPManager plugin.

- Players are protected for about 5 seconds after respawning.
- PvP kill spam/abuse is "not allowed." You are automatically kicked after killing someone 5 times in a row. There's a 120 second check frame for this.
- Players become "tagged" upon attacking another player. Leaving the server in this time is considered PvP logging and you will lose items.
- No more PvP logging.
- No more quickly using commands during PvP to escape or gain an advantage.
- No more flying while in combat.
- No more gamemode switching while in combat.
- You gain $15 for killing a player, while that player also loses $15 to avoid duplication and exploitation.
- New players are protected for 25 minutes, their choice to disable it. (/pvp disable.)
- When dying due to PvP, your items will not drop. However your XP will.

  • OldCombatMechanics (1.8 PvP) has been re-added.

- No more attack cool-down.   
- Sword sweep disabled (particle effect still shows up.)   
- You can still craft & use shields.   
- You can still use your off-hand.   
- 1.8 Armor stats.   
- 1.8 Weapon/tool stats.   
- 1.8 Golden apples.   
- 1.8 Potion effects.   
- 1.8 Player regeneration.   
- 1.8 Fishing rod knockback.   
- 1.9 Ender pearl throw cool-down.   
- 1.9 Player collision.  

NOTE: Try setting bounties on players if they are being a nuisance. Other players may wish to hunt them.


  • Creative mode has some new rule changes.

- You are no longer able to build with GMC for other players who are in Survival, unless they are building in Creative as well.   
- You are still able to build & sell houses with GMC in Towny towns. This is for town builds to be easier and less ugly looking.   
- You are not allowed to assist a survival resident with building on their plot whilst in GMC, unless they are in GMC as well. 

  • Creative server soon to be re-opened.


  • mcMMOHorses has been re-added.

- /h claim to claim a horse after taming and placing a saddle on it. 
- Your first horse claim will cost $200. Every horse after that multiplies the price by 2. Your second horse is $400, next is $800, and so on. 
- /h summon to summon the horse at any time with a cool-down. 
- /h banish despawns the horse for summoning later with a cool-down. 
- /h set [Horse] name [Name] allows you to rename your horse for free. 
- /h sell [Price] [Player] allows you to sell your claimed horse(s) to another user. 
- /h buy allows you to accept a players sell offer, or you can /h decline. 
- /h kill [Horse] to permanently remove (kill) your horse. 
- /h me to show your current horses. 
- /h stats [Horse] to show your horses levels & stats. 
- Emeralds can color their horses names.

  • This plugin also gives horses special capabilities that level up over time through mcMMO.

- Swiftness: Increases the speed of your horse (activates when the horse jumps/double-jumps.) 
- Agility: Increases the chance of dodging attacks (activates when the horse is attacked.) 
- Vitality: Increases the health of your horse (instantly activates/increases when your horse is attacked.) 
- Wrath: Temporarily disables damage and increases speed (activates when the horse is attacked with a projectile/thorns.)


  • Kits now have a higher cool-down rate. Was 2 days, now 4.
  • Curse of Vanishing has been added to all ranked tool/armor kits. Upon PvE death the items will disappear.

- This gives kits more personal value and incentive to keep them safe until the cool-down is over.

  • EditableSign plugin added.

- Type /es to enable the ability to edit signs. 
- Iron ranks and up can edit signs by shift+left (or shift+right) clicking them. 
- Emerald ranks and up can edit/create colored signs.

  • Kits are disabled in the first two weeks of Survival.

NOTE: Anyone who donates in the first two weeks will receive their bonuses such as money & legacy items, but still won't be able to use kits.


  • Event team "hiring" will take place sometime soon.
  • Frequent events are planned, but not promised.
  • Drop Parties are now every two weeks instead of one.

- First party will be held at the end of the first two weeks post-release.


And, once again, @KingOfWizards for inspiring the 1.13.1 DS Update. Without the ideas bounced back-and-forth, our 1.13.1 would have just been a "make spawn smaller and call it a day" update.

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2 hours ago, CamoWisp said:




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11 hours ago, Possessed said:



But mom I don't wanna go to gram grams *throws tantrum*

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4 hours ago, RickRoss2000 said:

But mom I don't wanna go to gram grams *throws tantrum*


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I have a fuck ton of questions:

1. Can we do colab bases with members in gmc

2. The rules are a bit under defined so perhaps define the gmc rules a bit more

3. Why the hell are we reseting right before the school year


5. Could we may have a bit more durable kit tools

Edited by Minecrafteez
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  1. "You are no longer able to build with GMC for other players who are in Survival, unless they are building in Creative as well."
  2. Could probably do that in the rules section of the forums. /rules, rule signs, and rule book aren't meant to be too in-depth but I believe /rules on 1.13 currently explains it well enough.
  3. ...Because it's finally available to us? I'm not going to wait until Christmas break or god forbid next summer. Server would probably close if we did that.
  4. k
  5. The kits have unbreaking on them and mostly consist of iron/diamond tools...how much more durability to you need. If you're that desperate just repair them in vanilla or wait the 4 days. Kits are more or less temporary survival boosts if anything anyways though it's still possible to keep them if you work towards it and keep them safe. You are still able to make much stronger tools/gear in vanilla MC anyways.
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Added the bounty compass again, just made it more expensive.

1 hour ago, sairaaj m. said:

yo camo, so now we can lose items if we die?


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HORRAH now we know its progressing already ^-^

Just now, LightStar said:

HORRAH now we know its progressing already ^-^

(i dont mean to sound salty/angry/pasimistic if i do im actualy happy)


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We are DiamondShaft, a medium-sized Minecraft survival server that has been around for over six years and aims to achieve a simple, community survival experience.

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